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L'Oréal Maybelline // Particle simulation
The project was created for L'Oréal's new mascara, Maybelline The Falsies Surreal.
The main idea was to create a particle simulation within three actual stores in Germany, a dm, a Müller and a Rossman store, with a feeling of someone just walked by and recorded it.
My responsibility was creating the particle simulation, lighting and rendering, including the rendering of the product. The client provided the 3D model of the product and the albedo texture.
The packaging of the mascara defined the colors of the particles.
The project was a collaboration with BRZStudio.
Composited still frames from the final shots

Flipbook of the particles for the final simulation / dm store
Beauty render still frames with floor reflection pass

Flipbook of the particles for the final simulation
Other render angles and still frames from the simulation / Rossmann store

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