
Captured Gold explores flip fluid simulations and advected glitter particles, alongside composition studies inspired by Art Deco design. Over time, it evolved into a complex piece featuring multiple shots and a variety of simulation techniques, including fluid dynamics and soft body interactions.
A central focus was achieving precise synchronization between the animation and the music, creating a cohesive and visually engaging experience.
Final Still Images

Starting with an establishing shot featuring a dynamic flow of bubbles in a sphere shape, covering the product.
It's followed by macro shots focused on the details and shapes of each individual bubble and particle.

The camera zooms out throghout the following shots, gradually revealing the product in a visually engaging progression.

Hero splash of the project, featuring many small droplets and advected bubbles inside the fluid, along with gold particles.
These are creating fine, subtle details, which contributes to the elegance of the visual.

The packshot summarizes all elements of the previous shots as a complete scenery.
Finally all lights are highlighting the product, drawing attention to the fine details and shapes of the packaging.
Creative Process
Storyboard

Creation Process shot by shot
— 1 —
Process Reel of the first establishing shot
Raw R&D renders

Experimentations with detail focused camera angles and camera focus
Viewport screenshot of the scene

— 2 —
Viewport screenshot of the bubbles closeup/macro scene

Raw render // Composited final frame

— 3 —
Full frame render of the circle masked overlay animation and a final still frame featuring dynamics through motion blur

Flipbook of the simulation's details

Viewport screenshot of the pipette macro scene

— 4 —
Full frame render of the circle masked, overlay animation / topshot splash

R&D and early ideas

Process Reel of the top splash scene
— 5 —
Full frame render of the circle masked overlay animation

Raw render // Composited final frame

Viewport screenshot of the splash scene

— 6 —
Packshot environment design process


















